It's Really nice to see you in Atlantica, and I think we'll be good friends soon.
If your group is melee heavy these will be your worse nightmare. Flying enemies can not be hit directly by melee attacks, this also includes the Artillery Merc's normal cannon attack. They can be hit by Melee Skills, they can also be hit by Long
Range and Magic Default attacks, like the Gunner, Archer, Monk, Shaman and so on.
The other thing to take notice of is that if the front line is made up flying units, but there are land mobs behind it. You don't have to get rid of the flying mob to hit the land mob behind it. Sadly this also holds true for your group as well. A
flying mob can directly fly over your front line to hit any units you have in back.
Currently there are no flying mercs or hero's for players. You will be facing flying mobs in your travels so it's something to consider when putting your ideal merc lay out together. Having too many melee and not enough long range and/or casters will
cause the fight to drag out.
Skills have turn cool downs and MP requirements which puts a melee group at disadvantage against flyers. As the longer you take the more you increase the chance that another mob group will join in the fight against.
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